#pragma once #include "Game/AI/Action/actionWarpPlayerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WarpPlayer : public WarpPlayerBase { SEAD_RTTI_OVERRIDE(WarpPlayer, WarpPlayerBase) public: explicit WarpPlayer(const InitArg& arg); ~WarpPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x60 sead::SafeString mWarpDestMapName_d{}; // dynamic_param at offset 0x70 sead::SafeString mWarpDestPosName_d{}; }; } // namespace uking::action