#include "Game/AI/Action/actionWarpPlayerBase.h" namespace uking::action { WarpPlayerBase::WarpPlayerBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpPlayerBase::~WarpPlayerBase() = default; bool WarpPlayerBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpPlayerBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WarpPlayerBase::leave_() { ksys::act::ai::Action::leave_(); } void WarpPlayerBase::loadParams_() {} void WarpPlayerBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action