#pragma once #include "Game/AI/Action/actionWarpPlayerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WarpPlayerToDestination : public WarpPlayerBase { SEAD_RTTI_OVERRIDE(WarpPlayerToDestination, WarpPlayerBase) public: explicit WarpPlayerToDestination(const InitArg& arg); ~WarpPlayerToDestination() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x60 float* mDestinationX_d{}; // dynamic_param at offset 0x68 float* mDestinationY_d{}; // dynamic_param at offset 0x70 float* mDestinationZ_d{}; // dynamic_param at offset 0x78 float* mDirectionY_d{}; }; } // namespace uking::action