#include "Game/AI/Action/actionWarpPlayerToReferenceAnchor.h" namespace uking::action { WarpPlayerToReferenceAnchor::WarpPlayerToReferenceAnchor(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpPlayerToReferenceAnchor::~WarpPlayerToReferenceAnchor() = default; bool WarpPlayerToReferenceAnchor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpPlayerToReferenceAnchor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WarpPlayerToReferenceAnchor::leave_() { ksys::act::ai::Action::leave_(); } void WarpPlayerToReferenceAnchor::loadParams_() {} void WarpPlayerToReferenceAnchor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action