#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WarpToActor : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WarpToActor, ksys::act::ai::Action) public: explicit WarpToActor(const InitArg& arg); ~WarpToActor() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 float* mDestinationX_d{}; // dynamic_param at offset 0x28 float* mDestinationY_d{}; // dynamic_param at offset 0x30 float* mDestinationZ_d{}; // dynamic_param at offset 0x38 float* mDirectionY_d{}; // dynamic_param at offset 0x40 bool* mRotToVec3f_d{}; // dynamic_param at offset 0x48 sead::SafeString mActorName_d{}; // dynamic_param at offset 0x58 sead::SafeString mGameDataVec3fRotDir_d{}; }; } // namespace uking::action