#include "Game/AI/Action/actionWarpToAnchor.h" namespace uking::action { WarpToAnchor::WarpToAnchor(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpToAnchor::~WarpToAnchor() = default; bool WarpToAnchor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpToAnchor::loadParams_() { getDynamicParam(&mDirectionY_d, "DirectionY"); getDynamicParam(&mDestinationY_d, "DestinationY"); getDynamicParam(&mDestinationZ_d, "DestinationZ"); getDynamicParam(&mDestinationX_d, "DestinationX"); } } // namespace uking::action