#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WarpToAnchor : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WarpToAnchor, ksys::act::ai::Action) public: explicit WarpToAnchor(const InitArg& arg); ~WarpToAnchor() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 float* mDirectionY_d{}; // dynamic_param at offset 0x28 float* mDestinationY_d{}; // dynamic_param at offset 0x30 float* mDestinationZ_d{}; // dynamic_param at offset 0x38 float* mDestinationX_d{}; }; } // namespace uking::action