#include "Game/AI/Action/actionWarpToDynamicPos.h" namespace uking::action { WarpToDynamicPos::WarpToDynamicPos(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpToDynamicPos::~WarpToDynamicPos() = default; bool WarpToDynamicPos::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpToDynamicPos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WarpToDynamicPos::leave_() { ksys::act::ai::Action::leave_(); } void WarpToDynamicPos::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetFoward_d, "TargetFoward"); } void WarpToDynamicPos::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action