#include "Game/AI/Action/actionWarpToGameDataVec3f.h" namespace uking::action { WarpToGameDataVec3f::WarpToGameDataVec3f(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpToGameDataVec3f::~WarpToGameDataVec3f() = default; bool WarpToGameDataVec3f::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpToGameDataVec3f::loadParams_() { getDynamicParam(&mDestinationX_d, "DestinationX"); getDynamicParam(&mDestinationY_d, "DestinationY"); getDynamicParam(&mDestinationZ_d, "DestinationZ"); getDynamicParam(&mDirectionY_d, "DirectionY"); getDynamicParam(&mRotToVec3f_d, "RotToVec3f"); getDynamicParam(&mGameDataVec3fWarpToPos_d, "GameDataVec3fWarpToPos"); getDynamicParam(&mGameDataVec3fRotDir_d, "GameDataVec3fRotDir"); } } // namespace uking::action