#include "Game/AI/Action/actionWarpToPos.h" namespace uking::action { WarpToPos::WarpToPos(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpToPos::~WarpToPos() = default; bool WarpToPos::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpToPos::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetRot_d, "TargetRot"); } } // namespace uking::action