#include "Game/AI/Action/actionWarpToScheduleAnchor.h" namespace uking::action { WarpToScheduleAnchor::WarpToScheduleAnchor(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpToScheduleAnchor::~WarpToScheduleAnchor() = default; bool WarpToScheduleAnchor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpToScheduleAnchor::loadParams_() { getDynamicParam(&mAnchorName_d, "AnchorName"); getDynamicParam(&mUniqueName_d, "UniqueName"); } } // namespace uking::action