#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WaterEmitter : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WaterEmitter, ksys::act::ai::Action) public: explicit WaterEmitter(const InitArg& arg); ~WaterEmitter() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mEffectType_s{}; // static_param at offset 0x28 const float* mRadius_s{}; // static_param at offset 0x30 const float* mSpeed_s{}; // static_param at offset 0x38 const float* mInterval_s{}; // static_param at offset 0x40 sead::SafeString mBindNodeName_s{}; // static_param at offset 0x50 const sead::Vector3f* mOffset_s{}; // static_param at offset 0x58 const sead::Vector3f* mVelocityDir_s{}; }; } // namespace uking::action