#include "Game/AI/Action/actionWaterFloatElectricParalysis.h" namespace uking::action { WaterFloatElectricParalysis::WaterFloatElectricParalysis(const InitArg& arg) : OneTimeWaterFloatStopASPlay(arg) {} WaterFloatElectricParalysis::~WaterFloatElectricParalysis() = default; void WaterFloatElectricParalysis::loadParams_() { OneTimeWaterFloatStopASPlay::loadParams_(); } void WaterFloatElectricParalysis::calc_() { OneTimeWaterFloatStopASPlay::calc_(); } } // namespace uking::action