#pragma once #include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WaterFloatElectricParalysis : public OneTimeWaterFloatStopASPlay { SEAD_RTTI_OVERRIDE(WaterFloatElectricParalysis, OneTimeWaterFloatStopASPlay) public: explicit WaterFloatElectricParalysis(const InitArg& arg); ~WaterFloatElectricParalysis() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action