#include "Game/AI/Action/actionWaterFloatFreeze.h" namespace uking::action { WaterFloatFreeze::WaterFloatFreeze(const InitArg& arg) : WaterFloatImmobile(arg) {} WaterFloatFreeze::~WaterFloatFreeze() = default; void WaterFloatFreeze::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatImmobile::enter_(params); } void WaterFloatFreeze::leave_() { WaterFloatImmobile::leave_(); } void WaterFloatFreeze::loadParams_() { WaterFloatImmobile::loadParams_(); getAITreeVariable(&mIsKeepFreeze_a, "IsKeepFreeze"); } void WaterFloatFreeze::calc_() { WaterFloatImmobile::calc_(); } } // namespace uking::action