#pragma once #include "Game/AI/Action/actionWaterFloatImmobile.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WaterFloatFreeze : public WaterFloatImmobile { SEAD_RTTI_OVERRIDE(WaterFloatFreeze, WaterFloatImmobile) public: explicit WaterFloatFreeze(const InitArg& arg); ~WaterFloatFreeze() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x70 bool* mIsKeepFreeze_a{}; }; } // namespace uking::action