#include "Game/AI/Action/actionWaterFloatImmobile.h" namespace uking::action { WaterFloatImmobile::WaterFloatImmobile(const InitArg& arg) : WaterFloatBase(arg) {} bool WaterFloatImmobile::init_(sead::Heap* heap) { return WaterFloatBase::init_(heap); } void WaterFloatImmobile::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatBase::enter_(params); } void WaterFloatImmobile::leave_() { WaterFloatBase::leave_(); } void WaterFloatImmobile::loadParams_() { WaterFloatBase::loadParams_(); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mAngleReduceRatio_s, "AngleReduceRatio"); } void WaterFloatImmobile::calc_() { WaterFloatBase::calc_(); } } // namespace uking::action