#pragma once #include "Game/AI/Action/actionWaterFloatImmobile.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WaterFloatWait : public WaterFloatImmobile { SEAD_RTTI_OVERRIDE(WaterFloatWait, WaterFloatImmobile) public: explicit WaterFloatWait(const InitArg& arg); ~WaterFloatWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x70 const int* mTime_s{}; // static_param at offset 0x78 const int* mTimeRand_s{}; // static_param at offset 0x80 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0x88 const bool* mIsEndWhenASFinished_s{}; // static_param at offset 0x90 sead::SafeString mASName_s{}; }; } // namespace uking::action