#include "Game/AI/Action/actionWaterSurfaceModelOnly.h" namespace uking::action { WaterSurfaceModelOnly::WaterSurfaceModelOnly(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaterSurfaceModelOnly::~WaterSurfaceModelOnly() = default; bool WaterSurfaceModelOnly::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaterSurfaceModelOnly::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaterSurfaceModelOnly::leave_() { ksys::act::ai::Action::leave_(); } void WaterSurfaceModelOnly::loadParams_() { getMapUnitParam(&mFlowSpeedFactor_m, "FlowSpeedFactor"); } void WaterSurfaceModelOnly::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action