#include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h" namespace uking::action { WaterUpDownAnmDrivenMove::WaterUpDownAnmDrivenMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaterUpDownAnmDrivenMove::~WaterUpDownAnmDrivenMove() = default; bool WaterUpDownAnmDrivenMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaterUpDownAnmDrivenMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaterUpDownAnmDrivenMove::leave_() { ksys::act::ai::Action::leave_(); } void WaterUpDownAnmDrivenMove::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mTargetDepth_s, "TargetDepth"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mASName_s, "ASName"); } void WaterUpDownAnmDrivenMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action