#include "Game/AI/Action/actionWaterUpDownMove.h" namespace uking::action { WaterUpDownMove::WaterUpDownMove(const InitArg& arg) : WaterUpDownMoveBase(arg) {} WaterUpDownMove::~WaterUpDownMove() = default; bool WaterUpDownMove::init_(sead::Heap* heap) { return WaterUpDownMoveBase::init_(heap); } void WaterUpDownMove::enter_(ksys::act::ai::InlineParamPack* params) { WaterUpDownMoveBase::enter_(params); } void WaterUpDownMove::leave_() { WaterUpDownMoveBase::leave_(); } void WaterUpDownMove::loadParams_() { WaterUpDownMoveBase::loadParams_(); getStaticParam(&mStartDepth_s, "StartDepth"); getStaticParam(&mTargetDepth_s, "TargetDepth"); } void WaterUpDownMove::calc_() { WaterUpDownMoveBase::calc_(); } } // namespace uking::action