#include "Game/AI/Action/actionWaterUpDownMoveBase.h" namespace uking::action { WaterUpDownMoveBase::WaterUpDownMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaterUpDownMoveBase::~WaterUpDownMoveBase() = default; bool WaterUpDownMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaterUpDownMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaterUpDownMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void WaterUpDownMoveBase::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mWaterFloatRadius_s, "WaterFloatRadius"); getStaticParam(&mWaterFloatCycleTime_s, "WaterFloatCycleTime"); getStaticParam(&mASName_s, "ASName"); } void WaterUpDownMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action