#pragma once #include "Game/AI/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WeaponDrawn : public OnetimeStopASPlay { SEAD_RTTI_OVERRIDE(WeaponDrawn, OnetimeStopASPlay) public: explicit WeaponDrawn(const InitArg& arg); ~WeaponDrawn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const int* mWeaponIdx_s{}; }; } // namespace uking::action