#include "Game/AI/Action/actionWildHorseCreate.h" namespace uking::action { WildHorseCreate::WildHorseCreate(const InitArg& arg) : ksys::act::ai::Action(arg) {} WildHorseCreate::~WildHorseCreate() = default; bool WildHorseCreate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WildHorseCreate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WildHorseCreate::leave_() { ksys::act::ai::Action::leave_(); } void WildHorseCreate::loadParams_() { getStaticParam(&mMinCreateNum_s, "MinCreateNum"); getStaticParam(&mMaxCreateNum_s, "MaxCreateNum"); getMapUnitParam(&mWildHorseCreateNum_m, "WildHorseCreateNum"); } void WildHorseCreate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action