#pragma once #include "Game/AI/Action/actionWillBallAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WillBallAttack : public WillBallAction { SEAD_RTTI_OVERRIDE(WillBallAttack, WillBallAction) public: explicit WillBallAttack(const InitArg& arg); ~WillBallAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x98 const int* mReactionLevel_s{}; // static_param at offset 0xa0 const bool* mIsAbleGuard_s{}; }; } // namespace uking::action