#pragma once #include "Game/AI/Action/actionWillBallAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WillBallAvoidCenterDist : public WillBallAction { SEAD_RTTI_OVERRIDE(WillBallAvoidCenterDist, WillBallAction) public: explicit WillBallAvoidCenterDist(const InitArg& arg); ~WillBallAvoidCenterDist() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x98 const float* mDist_s{}; // static_param at offset 0xa0 const float* mMaxDist_s{}; // static_param at offset 0xa8 const float* mMiddleDist_s{}; // dynamic_param at offset 0xb0 sead::Vector3f* mCenterPos_d{}; }; } // namespace uking::action