#include "Game/AI/Action/actionWillBallParabolaAttack.h" namespace uking::action { WillBallParabolaAttack::WillBallParabolaAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} WillBallParabolaAttack::~WillBallParabolaAttack() = default; bool WillBallParabolaAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WillBallParabolaAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WillBallParabolaAttack::leave_() { ksys::act::ai::Action::leave_(); } void WillBallParabolaAttack::loadParams_() { getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mMaxHeight_s, "MaxHeight"); getStaticParam(&mMinMoveXZ_s, "MinMoveXZ"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mGravityScale_s, "GravityScale"); } void WillBallParabolaAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action