#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WillBallParabolaAttack : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WillBallParabolaAttack, ksys::act::ai::Action) public: explicit WillBallParabolaAttack(const InitArg& arg); ~WillBallParabolaAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxSpeed_s{}; // static_param at offset 0x28 const float* mMaxHeight_s{}; // static_param at offset 0x30 const float* mMinMoveXZ_s{}; // static_param at offset 0x38 const float* mGravityScale_s{}; // dynamic_param at offset 0x40 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action