#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WindControl : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WindControl, ksys::act::ai::Action) public: explicit WindControl(const InitArg& arg); ~WindControl() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0xa8]; // static_param at offset 0xc8 const float* mRadius_s{}; // static_param at offset 0xd0 const float* mMaxSpeed_s{}; // static_param at offset 0xd8 const float* mMaxRadSpeed_s{}; // static_param at offset 0xe0 const float* mRadAccel_s{}; // static_param at offset 0xe8 const float* mTemperature_s{}; // static_param at offset 0xf0 const bool* mUseEnvTemperature_s{}; // static_param at offset 0xf8 const bool* mIsModelControlOnly_s{}; // static_param at offset 0x100 sead::SafeString mTargetNodeName_s{}; }; } // namespace uking::action