#include "Game/AI/Action/actionWindControlLength.h" namespace uking::action { WindControlLength::WindControlLength(const InitArg& arg) : WindControl(arg) {} WindControlLength::~WindControlLength() = default; bool WindControlLength::init_(sead::Heap* heap) { return WindControl::init_(heap); } void WindControlLength::enter_(ksys::act::ai::InlineParamPack* params) { WindControl::enter_(params); } void WindControlLength::leave_() { WindControl::leave_(); } void WindControlLength::loadParams_() { WindControl::loadParams_(); getMapUnitParam(&mWindLength_m, "WindLength"); } void WindControlLength::calc_() { WindControl::calc_(); } } // namespace uking::action