#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Windmill_Wing : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Windmill_Wing, ksys::act::ai::Action) public: explicit Windmill_Wing(const InitArg& arg); ~Windmill_Wing() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mStartFrameRange_s{}; // static_param at offset 0x28 const float* mASPlaySpeedMin_s{}; // static_param at offset 0x30 const float* mASPlaySpeedMax_s{}; // static_param at offset 0x38 const float* mASPlaySpeedMinWindPower_s{}; // static_param at offset 0x40 const float* mASPlaySpeedMaxWindPower_s{}; // static_param at offset 0x48 const float* mTurnRate_s{}; // static_param at offset 0x50 const bool* mIsTurnToWindDir_s{}; }; } // namespace uking::action