#include "Game/AI/Action/actionWindmill_WingWithAutoAnime.h" namespace uking::action { Windmill_WingWithAutoAnime::Windmill_WingWithAutoAnime(const InitArg& arg) : Windmill_Wing(arg) {} Windmill_WingWithAutoAnime::~Windmill_WingWithAutoAnime() = default; bool Windmill_WingWithAutoAnime::init_(sead::Heap* heap) { return Windmill_Wing::init_(heap); } void Windmill_WingWithAutoAnime::enter_(ksys::act::ai::InlineParamPack* params) { Windmill_Wing::enter_(params); } void Windmill_WingWithAutoAnime::leave_() { Windmill_Wing::leave_(); } void Windmill_WingWithAutoAnime::loadParams_() { Windmill_Wing::loadParams_(); } void Windmill_WingWithAutoAnime::calc_() { Windmill_Wing::calc_(); } } // namespace uking::action