#pragma once #include "Game/AI/Action/actionTurnIgnite.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WizzrobeSummon : public TurnIgnite { SEAD_RTTI_OVERRIDE(WizzrobeSummon, TurnIgnite) public: explicit WizzrobeSummon(const InitArg& arg); ~WizzrobeSummon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd0 const int* mSummonBufferSize_s{}; // static_param at offset 0xd8 const int* mWeaponIndex_s{}; // static_param at offset 0xe0 sead::SafeString mSummonBufferKey_s{}; // aitree_variable at offset 0xf0 int* mSummonCount_a{}; }; } // namespace uking::action