#pragma once #include "Game/AI/Action/actionHoverTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WizzrobeTurn : public HoverTurn { SEAD_RTTI_OVERRIDE(WizzrobeTurn, HoverTurn) public: explicit WizzrobeTurn(const InitArg& arg); ~WizzrobeTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 const bool* mIsWaitASFinish_s{}; // static_param at offset 0xb8 const bool* mSucEndWithASFinish_s{}; }; } // namespace uking::action