#include "Game/AI/Action/actionWizzrobeVisibleWalk.h" namespace uking::action { WizzrobeVisibleWalk::WizzrobeVisibleWalk(const InitArg& arg) : LevelFlyMove(arg) {} WizzrobeVisibleWalk::~WizzrobeVisibleWalk() = default; bool WizzrobeVisibleWalk::init_(sead::Heap* heap) { return LevelFlyMove::init_(heap); } void WizzrobeVisibleWalk::enter_(ksys::act::ai::InlineParamPack* params) { LevelFlyMove::enter_(params); } void WizzrobeVisibleWalk::leave_() { LevelFlyMove::leave_(); } void WizzrobeVisibleWalk::loadParams_() { LevelFlyMove::loadParams_(); getStaticParam(&mAddTargetDist_s, "AddTargetDist"); getStaticParam(&mFailMoveTimer_s, "FailMoveTimer"); getStaticParam(&mIsCheckAnmSeqCancel_s, "IsCheckAnmSeqCancel"); getStaticParam(&mIsNoBrake_s, "IsNoBrake"); } void WizzrobeVisibleWalk::calc_() { LevelFlyMove::calc_(); } } // namespace uking::action