#pragma once #include "Game/AI/Action/actionLevelFlyMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WizzrobeVisibleWalk : public LevelFlyMove { SEAD_RTTI_OVERRIDE(WizzrobeVisibleWalk, LevelFlyMove) public: explicit WizzrobeVisibleWalk(const InitArg& arg); ~WizzrobeVisibleWalk() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x148 const float* mAddTargetDist_s{}; // static_param at offset 0x150 const float* mFailMoveTimer_s{}; // static_param at offset 0x158 const bool* mIsCheckAnmSeqCancel_s{}; // static_param at offset 0x160 const bool* mIsNoBrake_s{}; }; } // namespace uking::action