#include "Game/AI/Action/actionWolfLinkAmiiboRegister.h" namespace uking::action { WolfLinkAmiiboRegister::WolfLinkAmiiboRegister(const InitArg& arg) : ksys::act::ai::Action(arg) {} WolfLinkAmiiboRegister::~WolfLinkAmiiboRegister() = default; bool WolfLinkAmiiboRegister::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WolfLinkAmiiboRegister::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WolfLinkAmiiboRegister::leave_() { ksys::act::ai::Action::leave_(); } void WolfLinkAmiiboRegister::loadParams_() { getDynamicParam(&mSpawnFlags_d, "SpawnFlags"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void WolfLinkAmiiboRegister::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action