#include "Game/AI/Action/actionWolfLinkAmiiboWarp.h" namespace uking::action { WolfLinkAmiiboWarp::WolfLinkAmiiboWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {} WolfLinkAmiiboWarp::~WolfLinkAmiiboWarp() = default; bool WolfLinkAmiiboWarp::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WolfLinkAmiiboWarp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WolfLinkAmiiboWarp::leave_() { ksys::act::ai::Action::leave_(); } void WolfLinkAmiiboWarp::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } void WolfLinkAmiiboWarp::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action