#include "Game/AI/Action/actionXLinkEventCreateAction.h" namespace uking::action { XLinkEventCreateAction::XLinkEventCreateAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} XLinkEventCreateAction::~XLinkEventCreateAction() = default; bool XLinkEventCreateAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void XLinkEventCreateAction::loadParams_() { getDynamicParam(&mIsTargetDemoSLinkUser_d, "IsTargetDemoSLinkUser"); getDynamicParam(&mELinkKey_d, "ELinkKey"); getDynamicParam(&mSLinkKey_d, "SLinkKey"); } } // namespace uking::action