#include "Game/AI/Action/actionXLinkEventEnable.h" namespace uking::action { XLinkEventEnable::XLinkEventEnable(const InitArg& arg) : ksys::act::ai::Action(arg) {} XLinkEventEnable::~XLinkEventEnable() = default; bool XLinkEventEnable::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void XLinkEventEnable::loadParams_() { getDynamicParam(&mIsEnable_d, "IsEnable"); } } // namespace uking::action