#include "Game/AI/Action/actionZoraHeroRescuePlayer.h" namespace uking::action { ZoraHeroRescuePlayer::ZoraHeroRescuePlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} ZoraHeroRescuePlayer::~ZoraHeroRescuePlayer() = default; bool ZoraHeroRescuePlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ZoraHeroRescuePlayer::loadParams_() { getAITreeVariable(&mZoraHeroShowMsgUnit_a, "ZoraHeroShowMsgUnit"); } } // namespace uking::action