#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ZoraHeroRescuePlayer : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ZoraHeroRescuePlayer, ksys::act::ai::Action) public: explicit ZoraHeroRescuePlayer(const InitArg& arg); ~ZoraHeroRescuePlayer() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // aitree_variable at offset 0x20 void* mZoraHeroShowMsgUnit_a{}; }; } // namespace uking::action