#include "Game/AI/Query/queryCanCreateMakeItemList.h" #include namespace uking::query { CanCreateMakeItemList::CanCreateMakeItemList(const InitArg& arg) : ksys::act::ai::Query(arg) {} CanCreateMakeItemList::~CanCreateMakeItemList() = default; // FIXME: implement int CanCreateMakeItemList::doQuery() { return -1; } void CanCreateMakeItemList::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "ShopType"); loadBool(arg.param_accessor, "IncludePorchMainMat"); loadBool(arg.param_accessor, "IncludePorchSubMat"); } void CanCreateMakeItemList::loadParams() { getDynamicParam(&mShopType, "ShopType"); getDynamicParam(&mIncludePorchMainMat, "IncludePorchMainMat"); getDynamicParam(&mIncludePorchSubMat, "IncludePorchSubMat"); } } // namespace uking::query