#include "Game/AI/Query/queryCheckAreaTransition.h" #include namespace uking::query { CheckAreaTransition::CheckAreaTransition(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckAreaTransition::~CheckAreaTransition() = default; // FIXME: implement int CheckAreaTransition::doQuery() { return -1; } void CheckAreaTransition::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CurrentAreaNo"); loadInt(arg.param_accessor, "PostAreaNo"); } void CheckAreaTransition::loadParams() { getStaticParam(&mCheckDistFront, "CheckDistFront"); getDynamicParam(&mCurrentAreaNo, "CurrentAreaNo"); getDynamicParam(&mPostAreaNo, "PostAreaNo"); } } // namespace uking::query