#include "Game/AI/Query/queryCheckContainerItem.h" #include namespace uking::query { CheckContainerItem::CheckContainerItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckContainerItem::~CheckContainerItem() = default; // FIXME: implement int CheckContainerItem::doQuery() { return -1; } void CheckContainerItem::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "PorchItemName"); } void CheckContainerItem::loadParams() { getDynamicParam(&mPorchItemName, "PorchItemName"); } } // namespace uking::query