#include "Game/AI/Query/queryCheckCurrentMap.h" #include namespace uking::query { CheckCurrentMap::CheckCurrentMap(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckCurrentMap::~CheckCurrentMap() = default; // FIXME: implement int CheckCurrentMap::doQuery() { return -1; } void CheckCurrentMap::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "MapName"); } void CheckCurrentMap::loadParams() { getDynamicParam(&mMapName, "MapName"); } } // namespace uking::query