#include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h" #include namespace uking::query { CheckCurseRRetryEverOnce::CheckCurseRRetryEverOnce(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckCurseRRetryEverOnce::~CheckCurseRRetryEverOnce() = default; // FIXME: implement int CheckCurseRRetryEverOnce::doQuery() { return -1; } void CheckCurseRRetryEverOnce::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CurseRType"); } void CheckCurseRRetryEverOnce::loadParams() { getDynamicParam(&mCurseRType, "CurseRType"); } } // namespace uking::query