#include "Game/AI/Query/queryCheckDieCnt.h" #include namespace uking::query { CheckDieCnt::CheckDieCnt(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckDieCnt::~CheckDieCnt() = default; // FIXME: implement int CheckDieCnt::doQuery() { return -1; } void CheckDieCnt::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Count"); loadString(arg.param_accessor, "ActorName"); } void CheckDieCnt::loadParams() { getDynamicParam(&mCount, "Count"); getDynamicParam(&mActorName, "ActorName"); } } // namespace uking::query