#include "Game/AI/Query/queryCheckDistanceFromPlayer.h" #include namespace uking::query { CheckDistanceFromPlayer::CheckDistanceFromPlayer(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckDistanceFromPlayer::~CheckDistanceFromPlayer() = default; // FIXME: implement int CheckDistanceFromPlayer::doQuery() { return -1; } void CheckDistanceFromPlayer::loadParams(const evfl::QueryArg& arg) { loadFloat(arg.param_accessor, "Border"); } void CheckDistanceFromPlayer::loadParams() { getDynamicParam(&mBorder, "Border"); } } // namespace uking::query