#include "Game/AI/Query/queryCheckEatActor.h" #include namespace uking::query { CheckEatActor::CheckEatActor(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckEatActor::~CheckEatActor() = default; // FIXME: implement int CheckEatActor::doQuery() { return -1; } void CheckEatActor::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "ActorName"); } void CheckEatActor::loadParams() { getDynamicParam(&mActorName, "ActorName"); getAITreeVariable(&mPrevEatActorName, "PrevEatActorName"); } } // namespace uking::query